- Track 1. Computational thinking and robotics in education
- Track 2. Implementation of Qualitative and Mixed Methods Researches
- Track 3. Bridging the diversity gap in STEM
- Track 4. Gamification and Games for Learning (GAMILEARN)
- Track 5. Educational Innovation
- Track 6. Impact of state-of-the-art technologies on medical training processes and clinical practice
- Track 7. Engineering Education: New challenges, new approaches
- Track 8. Identity, technology and education. Identity construction processes in hyperconnected ecosystems
- Track 9. Communication, Education and Social Media
- Track 10. Smart Learning
- Track 11. Personal Learning Environments
- Track 12. Lab-based Education
- Track 13. Learning Analytics: Moving on?
- Track 14. Evaluation in education and guidance
- Track 15. Doctoral Consortium
- Track 16. Advances on Sustainable Development in Higher Education
- Special Track: AGORA-EcoSystem: Re-Thinking, connecting, sharing and starting synergies